Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Thursday, October 16, 2008

Innovative Learning Conference 2008

Today was the last day of the Innovative Learning Conference 2008 at the San Jose Convention Center. Unfortunately I learned of this event too late to attend, but definitely an event I want to check out next year.

There were some many interesting sessions on technology integration and using technology in new ways to engage and enrich the learning experinece.

Would have liked to catch the session on "Immersive, Collaborative Simulations and Neomillennial Learning Styles" by Harvard school of Education professor Chris Dede. The session on "Learning in Multi-User Virtual Games" also looked very interesting.

If anyone out there attended I would be interested to hear your impressions!

Wednesday, September 24, 2008

What Video Games Can Teach Us About Learning

This video clip is a great interview with Professor James Paul Gee about the the need for education to focus on creativity and innovation, and collaborative problem-solving.



What's really interesting is the example of video games as a learning mechanism and what we could take from that experience to apply to other disciplines. Paul explains that video games come with a built-in assessment mechanism where you get feedback immediately on how you are doing. Playing the game and wanting to improve your ability to play can inspire you to consult the reference guide and the game also provides you with "just in time" learning along the way that you are able to employ immediately.

What Paul proposes in this clip is that we need to look at subjects like chemistry as the "game of chemistry" with rules and a reference guide (a text book) that you use after you've established that you are interested in the topic.

For more on this topic check out his book, "What Video Games Have to Teach Us About Learning and Literacy" available from amazon.com.

Books on my reading list

  • A Whole New Mind
  • Designing the Sustainable School
  • Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning & Creativity
  • Digital Storytelling: A Creator's Guide to Interactive Entertainment
  • How to Grow a School
  • No Homework & Recess All Day
  • The World is Flat

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